

This kind of unit is
used to support the heavy infantry raids. It is weaker, but cheaper than the
main combat unit of the game. The light infantry units are armed with spears
and pikes (long spears).
 
The heavy infantry
units are the main combat units in the game. They are stronger than ordinary
infantry, but more expensive and request iron to be produced.
They are armed with swords.


The Shock Infantry
units should be used only for attack enemy's units or cities. They have high
offensive combat point, but very low defensive combat point. They are armed
with axes and crossbows and should be scouted against enemy's raids.


The archery units are
the defensive units in the game. They are the best choice for defending
cities and scouting other units, but they are not good option for direct
offensive raids. They can also bombard the enemy's forces before the direct
attack.

The early mounted units
use chariots and are armed with spears and archers. They have the same power
of these two ground units plus an extra movement point. The second
generation of mounted units uses horses and they are armed with spears,
archers and swords. They are faster than chariots and have more offensive
combat points. The mounted units are good for scouting and for offensive and
defensive missions that request high speed. These units request the horse
resource to be produced. Finally, the War Elephant unit is the stronger
ordinary unit in game, but not so faster than units mounted in horses and it
requests the elephant resource.

The siege units should
be used for bombarding cities and enemy's positions before the direct attack.
The two siege engines are Battering Ram and Catapult.
Each seafaring unit has
its function: Currachs are used for transportation of the ground
units; Galleys are used for territory exploration; War Galleys are the light
combat units; War Long Ships are the main combat units; Fire Rafts are used
to cause damage on the enemie fleet before the primary attack (and they are
destroyed after have attacked) and Bombard Ships are necessary to bombard
enemie's positions before the main strike.

The other game's units
are: settlers are used for building cities and infrastructure (mines, roads...); scouts are used for territory exploration and the clubmen, the first
military unit, are used for early offensive and defensive strategies. The
settlers and scouts get a optional mounted version faster than theirs
ground versions in late Eras, but the mounted settler can't built
infraestructure buildings.
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